- Gmail
- Evernote
- Google+
- Pulse
See the difference?
The reality is that with Android, developers can create one single app that runs on all devices and optimizes for the available display size and resolution. No "tablet optimized" apps are necessary. This means that basically Android tablets have access to all the apps in the Play market, not just select few.
The only real exception to this is with games. In this case because we are talking about providing additional textures and maps etc. for different devices, app sizes become cumbersome so most game developers kindly provide HD versions of their games for tablet devices and phone users with HD screens that choose to run the HD version. But this is an issue of providing choice, not a limitation of the OS.
Caveats
I want to point this out before any Apple fanboi types say something.
Apps created for Android versions previous to Honeycomb / Ice Cream Sandwich will need to be updated by the developer to work on both tablets and phones smoothly. This is because tablet devices were not supported by Android or the Android dev kit in Gingerbread or earlier. All tablet devices previous to Honeycomb were unofficial and used hacked versions of Android created by the manufacturer of the device. Any fragmentation in this segment was not created by Google, but by third parties with unsupported devices with unofficial versions of Android. Also, Apple does provide some tools to assist developers with this, but it's much easier to do on Android as the system handles most of the work.
*I'm using the Nexus 7 and Galaxy Nexus in this example because they are both Pure Android devices and are not subject to any OEM changes to the OS that could break this feature of the Android OS.They also both will have the same version of the latest release of Android which will make such a comparison an apples to apples comparison.
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